Booster Set: Awakening of the Twin Blades is most probably the most anticipated Vanguard set up to date. Phantom Blaster Overlord, Majesty Lord Blaster, and Dragonic Overlord the End are finally here in North America! These three extremely powerful cards have been discussed here in North America ever since their release dates in Japan.

As most of you know, there is a banlist implemented in Japan (as of January 1st) that restricted more than half of the top tier Meta decks dominating the tournaments. Rumours were going around saying that they would wait for Majesty Lord Blaster and Dragonic Overlord- the End to be released in English before creating a banlist here as well. Although these rumours are false, there is no guarantee that Bushiroad will implement a banlist here one day because, after all, no card game ever lasts without some restrictions on particular cards.

Majesty Lord BlasterMajesty Lord Blaster

Let’s start off with Majesty Lord Blaster. This cards first effects states:
Effect 1: Cont [Vanguard]. If you have a card named Blaster Blade and Blaster Dark in the Soul this card gains +2000 Power and +1 Critical.

It would seem impossible to get his effect off, but let’s take a look at his secondary effect:
AUTO: [Vanguard] choose a unit named Blaster Blade and a unit named Blaster Dark from the Rear Guard Circle, and put them into the soul. When this unit attacks, you may pay the cost, if you do this card gets +10000 power until the end of that battle.

With this card being released I can see two cards being played as a 1 or 2 in this deck. Wingal Brave and Solitary Knight Gancelot. The Majesty Lord Blaster deck seems scary to play against it at first but it does have some flaws. The easiest way to beat it is to rush the vanguard. This deck does need a bit of time to set up and rushing the vanguard early is a great way to make your opponent stress out and get him away from his comfort zone.

What is very good about Majesty Lord Blaster is, with his built-in extra critical trigger, and the fact that the deck usually runs twelve Critical triggers, that he forces your opponent to always have an extra 5000 guard on his vanguard. While the MLB deck doesn’t have much draw power, it still forces his opponent to lose many cards in his hand.

Phantom Blaster OverlordPhantom Blaster Overlord

A really amazing and cool looking card! Is it extremely important to run this card in a shadow paladin deck. The key point of Phantom Blaster Overlord is his persona blast. You must also run 2-3 copies of Phantom Blaster Dragon in order to make Phantom Blaster Overlord’s secondary passive available.
[CONT](VC):If you have a unit named “Phantom Blaster Dragon” in your soul, this unit gets [Power]+2000.

His third and last ability states:
[AUTO](VC):[Counter Blast (3) & Choose a card named “Phantom Blaster Overlord” from your hand, and discard it.] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+10000/[Critical]+1 until end of that turn.

If you do not have a perfect guard in hand, you always fear this card. POD can hit great numbers, especially because of his second passive effect which gives him +2000k.

The drawback of this card is that you can only use his ultimate ability once or maybe twice if you are lucky with a heal trigger. But nevertheless, this card still remains a powerful beat stick on the field and especially with cards like Apocalypse Bat to boost him to make him reach even higher numbers.

Dragonic Overlord the End

Now, let’s talk about the card that dominated the Japanese Format for a long time (along with Majesty Lord Blaster): Dragonic Overlord the End.

Dragonic Overlord the End

At first glance, he looks very similar to Phantom Blaster Overlord. Here are his lists of skills:
[CONT](VC/RC):If have a non-«Kagero» vanguard or rear-guard, this unit gets [Power]-2000.
[CONT](VC):If you have a unit named “Dragonic Overlord” in your soul, this unit gets [Power]+2000.

So, just like Phantom Blaster Overlord, he hits high amounts of damage.

His final ability is:
[AUTO](VC):[Counter Blast (2) & Choose a “Dragonic Overlord the End” from your hand, and discard it.] When this unit’s attack hits, you may pay the cost. If you do, [Stand] this unit.

Just like Phantom Blaster Overlord, it is a persona blast, but this one allows you to stand The End, and only requires a counterblast of two.

This ability solves the problem of not having enough draw power. With just one attack, you get 4 new cards to your hand as well as potentially dealing 1, 2 or even 3 damage to your opponent!

There are strong cards that combo well in this deck. Let’s take a look at a new grade 1 and a new grade 2 from this set.

Grade one: Flame of Promise, Aermo, Grade two: Burning Horn Dragon.

Flame of Promise, AermoBurning Horn DragonAermo allows your Vanguard to hit even higher numbers! This strong grade two hits for 12k alone. With an 8k vanilla booster, it hits for a devastating 20k. This card alone can destroy rearguards and cause huge problems to vanguards that only have 10k attack. You will find that this card will always be targeted for attacks the turn after you play it.

This deck also uses a new starter Vanguard: Doom Bringer Griffin. Some players prefer him over Conroe, because it allows you to focus on the devastating power of The End.