Duelist Alliance is right around the corner, and a lot of players are taking a liking to the newer archetypes soon to be released. There are three that are going to impact the game in a strong manner: Shaddolls, SatellarKnights, and then there is the Yang Zing. Being the archetype with the newest monster type known as “Wyrm” this article will focus more on the basics of this deck, followed by its possible counters.
Each of these monsters has the ability to special summon another Yang Zing monster from the deck upon being destroyed by battle or by a card effect! The only difference is that some of them special summon the monster in Attack mode, while others summon them in defense mode. Most of them also have an ability that was once unique to Formula Synchron and a select other few: to perform a synchro summon on your opponent’s turn! The most interesting part about this is that it may be done during the main phase OR battle phase! It was actually what drove me the most to test the deck out myself. Each Yang Zing also have an ability that transcends onto the synchro that they summon! Here is a chart of the Yang Zing with their names, elements, level, and what ability they give to the Synchro they bring out.
|Pualo||Wind||1||Unaffected by spell cards.|
|Bixi||Water||2||Unaffected by trap cards.|
|Bi’an||Earth||3||Cannot be destroyed by battle.|
|Suanni||Fire||4||Gains 500 Atk and Def|
There is also one more monster, and is the most important: “Chiwen, Light of the Yang Zing”. This is the level 1 tuner, Light Wyrm with the ability to special summon in the same manner as the other four, except in whichever position. It also does not have an ability to pass on to the oncoming synchro, HOWEVER it does have quite a unique ability to make up for that. “When a “Yang Zing” monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in the Graveyard, you can Special Summon this card, and if you do, banish it when it leaves the field”. It is essentially an Archetype: “Plaguespreader Zombie”!
Not only that, but with all these Wyrms, it would be unfinished without its Signature Synchro Monster! “Baxia, Brightness of the Yang Zing” has an amazing ability that does work hand in hand with its fellow Wyrms! “1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is Synchro Summoned, you can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn, you can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.”
This card is absolutely more than the Archetype needed; it is a Mist Wurm and a Scrap dragon all in one card, although only usable at the moment with the current Wyrm monsters, which essentially include Yang Zing.
Personally, after playing this deck quite a bit, I find it rather enjoyable, as its function to synchro summon on your opponent’s turn is very innovative, and also allows the player to truly adapt to any situation thrown at them. However, the notion of Supply Squad being unavoidably abused in this deck is rather intimidating, even for a player of the deck myself, even in synchronisation with its own trap card that allows yet ANOTHER special summon of a Yang Zing from the deck when another one is destroyed, being “Yang Zing Creation”. With all the effects of each Yang Zing, “Yang Zing Creation”, and “Supply Squad” to boot, this deck is slowly starting to remind me of the Advantage gained in the Dragon Ruler format (however not NEARLY as much) from last year. This deck, however, appears to be countered a lot easier. Firstly, the monsters NEED to hit the graveyard for it to special summon another Yang Zing monster, and more importantly, these are optional “When” abilities. This means that they could all MISS TIMING, which is incredibly important. Knowing this, cards that banish monsters such as “Macro Cosmos”, “Dimensional Fissure”, and “Banisher of the Radiance” are easy counters. Other counters include: “Abyss Dweller”, “Soul Drain”, which are cards that don’t allow effects to even activate when hitting the graveyard. Considering how this deck also has its very own Archetype-based “Pot of Avarice”, banishment is certainly the way to go.
Unfortunately, the printings for all these cards are rather high, as the monsters are all super, except for the tuner being Ultra Rare, and the main “Boss” Synchro Monster is Secret Rare and Ultimate Rare. The Archetype’s own “Pot of Avarice” is also a Secret Rare, and “Yang Zing Creation” being an Ultra Rare. It will be difficult to obtain these cards, however I would personally consider it a challenge that needs completion.
You can find all these cards in the upcoming set, “The Duelist Alliance” that you can purchase at any of our three locations. There, you will also find duelists looking to improve their decks, their game, and most importantly, themselves as duelists. Feel free to come on by and expand your knowledge, or share your own! And when playing, whether casually or in an event, just remember: whether you win gracefully, or lose honorably.
Good Luck and Have Fun Adam Schaffer