It’s been almost three weeks since the release of the newest Yu-Gi-Oh! TCG set, Dragons of Legend, and for a set that was supposed to be of nostalgic value, it is turning into quite the game-breaker. If you’ve been watching competitive play, you can already see the impacts of this set on the meta-game, but if you haven’t, let’s take a look at some cards from the set that are really hot right now and could help you out.
First things first: I’m not going to talk about the Timaeus or Dark Magician cards, well, for now. Let’s face it: as awesome as it is to finally have the Eye of Timaeus and it’s Dark Magician fusions, they’re not going to be seeing much play competitively. That’s not to say that they’re bad: Dark Magician Girl the Dragon Knight is actually an exceptional card, not only being a 2600 beater but a constant threat to your opponent’s face-up cards. But we’re really going to be looking at what’s trendy competitively here, sorry.
However, there is one card that Yugi used that’s seeing decent competitive play and is a surprisingly good card this format: Kuribandit. Not only is it a Tour Guide From The Underworld target, but it’s effect, to excavate the top five cards of your deck and retrieve a Spell/Trap card among those during the End Phase of the turn it’s normal summoned, is the bomb. Immediately, you can see it’s utility in Sylvans, where it’s normal summon condition doesn’t matter since they make use of Miracle Fertilizer and Super Solar Nutrient to bring out their monsters and it excavates five cards. That’s as much as Kumushroomo excavates, with the added benefit of getting a Spell/Trap that you can use later. But if you look deeper, Kuribandit‘s good in a bunch of other decks: namely, Lightsworn & Chaos Dragons, who need monsters in the graveyard & who rely on their key Spell/Traps. So, Kuribandit is first on our list of good cards from Dragons of Legend.
Our next contender is also a monster, that’s being used a lot recently: Mathematician. Essentially, it’s a mix of Armageddon Knight & Card Trooper. When it’s Normal Summoned, you can send any level 4 or lower monster from your deck to the graveyard, and when it’s destroyed by battle, you can draw a card. Pretty neat right? Lots of people think so clearly, because it’s making the rounds in the competitive circles from Lightsworn to Plants. It’s first effect is enough to make the card really good (although it’d be even more broken if it was itself a level 4 monster) but the second one is just the icing on the cake.
Of course, as long as I’m talking about monsters, I can’t forget about the dynamic duo, the Reborn Tengus of this format: Fire Hand and Ice Hand. These two cards are literally being run in everything: they’re almost becoming Main Deck staples, because they’re that good. Entire decks are being made around these two cards! Let me explain: when Fire Hand is destroyed and sent to the graveyard, it destroys a monster your opponent controls, then special summons an Ice Hand straight from your deck. Same goes for Ice Hand, except when it dies it destroys an opponent’s Spell or Trap card instead. With three of each card in your deck, your opponent has to be wary of destroying any of your monsters, in case they’re the hands, and they’re a constant threat to your opponent (unless they get Dimensional Prisonned or Compulsed), so it’s easy to see why these cards are making such a splash in the competitive community.
And finally, the card I know you’ve all been waiting for. This card really is the most busted card to come out from this set, and it’s a surprise it wasn’t banned before it’s release. Yes, I’m talking about Soul Charge, one of the best Normal Spell Cards to ever come into print. It’s effect is simple: target any number of monsters in your graveyard, Special Summon all of them, and if you do, you lose 1000 life points per monster you Summoned via this effect. Oh, and you can’t conduct your Battle Phase the turn you activate it. But does that really make a difference? You get to summon any number of monsters you wanted from your graveyard, for nothing. And there’s no restriction on what kind of monsters either: you can grab anything, Xyzs, Synchros, doesn’t matter what Attribute or Type, anything. I’m going to apologize for the bold text right now, I just feel very strongly about this. The life point loss isn’t even that big of a deal, since you don’t have to choose five monsters; you can just target 2, pay the same thing you would for a Solemn Warning, and make Evilswarm Exciton Knight to make an insane comeback. And if Soul Charge is negated, you don’t have to pay any life points. Why is this card even printed?? *takes a deep breath* Ok, I’m alright. Honestly though, this card is game changing. A top-decked Soul Charge could make the difference between winning and losing, so it’s no surprise it’s being played in everything.
So there you have it, those are the cards that are making the biggest impact out of Dragons of Legend. It certainly was an interesting set: I wonder already how it’ll interact with Primal Origins, the next set to be released in just a few days! That being said, I know I probably haven’t talked about some other really good cards from Dragons of Legend (which there are plenty). I recommend you check the set out for yourself, maybe buy some cards, and see for yourselves the power of these cards!